Exploring Technical Careers and College, Programming, Engineering Design, Creative Robotics, and all Hands-On STEM Education Strategies
Virginia Tech's Innovation Campus Technical (CTE and STEM) Education and Workforce Development Programs is one of the longest-serving collaborators in the Qualcomm's highly regarded Thinkabit Lab program network, and home to Invention Virginia / Invention DC programs, and the aggregator for the Northern Virginia STEM Learning Ecosystem. The mission of our Thinkabit Lab and all of our STEM programs is to serve Washington, D.C. area students, teachers, administrators, parents, and collaborators in preparing the future technical workforce through career exploration and the hands-on electronic and programming foundations of IOT and Smart Cities, AI and robotics automation, sensors, actuators, data collection and analysis, and entrepreneurship and innovation.
In doing so, we are preparing our future STEM workforce and our increasingly diverse, technology-driven community in lifelong learning for jobs that may not yet exist. Our team will work with like-minded teams, organizations and individuals interested in promoting curiosity, innovation, creativity, and students’ self-actualization and self-determination.
To find your state version not listed below, do a Google search for "[STATENAME] Technology Literacy Standards". Please send an email to Thinkabit@vt.edu to add states to this list.
Our DC Metro Area STEM and STEAM Outreach efforts this summer included four virtual camps coordinated with students from the Arlington Career Center, Arlington Tech, Gunston MS, H-B Woodlawn, Jefferson MS, Kenmore MS, Wakefield HS, and Washington-Liberty HS. The Virginia Tech Thinkabit Team collaborated with school-based Equity and Excellence Coordinators and STEM and CTE teachers to recruit participants.
All camps had a focus on computer-science, robotics, technical careers and college exploration, and an emphasis on innovation in IOT (the Internet of Things).
A Wearable Tech Camp in mid-July involved the use of Arduino and Micro:Bit microprocessors and programming in Ardunio's C-based IDE, and also the use of Scratch and Microsoft MakeCode, with some participants experimenting with MicroPython. The products were technology that could be worn, including hand-built pedometers and other motion detection, alters and warning systems, and Bluetooth-connected devices.
A similar Technology for Good Camp at the end of July provided more open-ended explorations of sensors, indicators, and actuators.
In early August, an Urban Agriculture and Environmental Monitoring Technology Camp emphasized how technology could make agriculture safer and more productive, and how monitoring technologies could be used to protect growing systems and monitor environmental changes.
Finally, in late August to early September, the Virginia Tech team partnered with faculty from Howard University and the University of North Carolina-Greensboro to pilot a Creative Technologies and Digital Storytelling (Digital Media) Camp to make the connections between entertainment and advanced communications and training using the same microelectronics tools. Participants then used online video editing tools to create short ads or movies depicting their devices.