Jose, Aisha, Nina, Abian, Adem, Nicholas, Jim, Tommy |
Exploring Technical Careers and College, Programming, Engineering Design, Creative Robotics, and all Hands-On STEM Education Strategies
Virginia Tech's DC Metro Area Thinkabit Lab STEM Education and Workforce Development Programs is the longest-serving collaborator in the Qualcomm Thinkabit Lab network. The mission of our Thinkabit Lab is to serve Washington, D.C. area students, teachers, administrators, parents, and collaborators in technical career exploration and the hands-on electronic and programming foundations of IOT and Smart Cities, AI and robotics automation, sensors, actuators, and data collection and analysis.
In doing so, we are preparing our future STEM workforce and our increasingly diverse, technology-driven community for jobs that may not yet exist. The VT-DC STEM Labs team will work with like-minded teams, organizations and individuals interested in promoting curiosity, innovation, creativity, and students’ self-actualization and self-determination.
Friday, September 29, 2017
HS Internships in Electronics, Computer Science, Robotics, Materials Science and Environmental Engineering
We're welcoming new HS juniors and seniors for our 2017-2018 Thinkabit Lab internships. No prior experience is necessary, but we do require curiosity, smiling faces, and a willingness to try all sort of new things. Student replies only please: JimE at VT dot EDU
Thursday, September 28, 2017
House Maker Caucus - Introduction to Microcontrollers
@jegenrieder from @VT_ThinkabitLab spoke to Hill staff yesterday about programming lights on an Arduino board! #STEMed pic.twitter.com/lJxaF7kgwz— Thinkabit Lab (@Thinkabit_Lab) September 29, 2017
Wednesday, September 27, 2017
Friday, September 22, 2017
Thinkabit Lab Intern is a National Merit Semifinalist
Thursday, September 21, 2017
Gov. McAuliffe in Our Parking Lot
from https://fcnp.com/2017/09/21/mcauliffe-visits-f-c-1-66-launch-city-officials-meet/
McAuliffe Visits F.C. for 1-66 Launch & City Officials Meet
SEPTEMBER 21, 2017 9:25 AM0 COMMENTS
Virginia Governor Terry McAuliffe came for his first visit to Falls Church yesterday since his election almost four years ago, and made the most of it with a ringing speech at a ribbon-cutting unveiling the first group of 10 new multimodal transportation options along the I-66 corridor inside the beltway, subsumed under an overarching “I-66 Commuter Choice” moniker. He then retired for a half-hour briefing by City of F.C. officials on the campus development project that will include a new high school (if a bond referendum passes in November) and 10 acres of economic development.
McAuliffe has only until the end of year to end his one term as governor (Virginia is now the only state in the union that restricts a governor to a single term). As of January, after four years in the governor’s mansion in
Wednesday, September 20, 2017
Traffic Engineering Game
Visit https://www.wired.com/story/freeways-traffic-engineer-game/
Freeways is a new release from independent game maker Justin Smith, who owns Captain Games. The objective is simple enough: build a road network that connects a series of highways and buildings. When you've finished, you'll be scored on three metrics: the average speed of cars on your network, how much concrete you used to build it, and how easy it is for drivers to get from one point to another.
You can make roundabouts, standard intersections, even send one road over another. But plan carefully. Too many merges and you slow everything down. Too many interchanges and you waste money on concrete. Too many intersections and you risk gridlock. Or, as the game puts it when everything grinds to a halt, "Jammed!"
Freeways is a new release from independent game maker Justin Smith, who owns Captain Games. The objective is simple enough: build a road network that connects a series of highways and buildings. When you've finished, you'll be scored on three metrics: the average speed of cars on your network, how much concrete you used to build it, and how easy it is for drivers to get from one point to another.
You can make roundabouts, standard intersections, even send one road over another. But plan carefully. Too many merges and you slow everything down. Too many interchanges and you waste money on concrete. Too many intersections and you risk gridlock. Or, as the game puts it when everything grinds to a halt, "Jammed!"
Monday, September 11, 2017
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